Since I need a description of myself, I’m going to be as great as I can in three sentences or less.
I am a mash up of design, code, and magic—I’m actually part unicorn and a champion of storytelling. I play a multitude of instruments and really want to lip sync battle you. I’ve got moves like Spiderman, so you better bring you’re A Game.
On A More Serious Note
I am a 25 year old designer, storyteller & sometimes developer from Cleveland, Ohio, currently doing my best to make my way out to the west coast. And as I mentioned before, a fully-fledged wannabe astronaut. I’m a space nerd, and I’m OK with it.
I graduated from The Cleveland Institute of Art in 2012 with my BFA in Communication Design and started working full time prior to graduation at a full-service advertising and interactive shop called Recess Creative for nearly three years, where I racked up oodles of W3 Awards, Communicator Awards, Addy Awards, a Davey award or two, and a couple of OMMA Awards.
Before leaving Recess in October of 2014 to pursue new design challenges in new places, I decided to take a break from professional life for several months and do some freelance and soul–searching, and as of writing this am ready to find a new gig, preferably a product or service to work on (I’m looking at you San Francisco).
My Design Philosophy
My design philosophy is heavily rooted in the teachings of 19th century educator, psychologist and philosopher, John Dewey. His focus, as far as art and design are concerned, are of the nature of experience, emotion & memory. I have adopted many of his teachings as part of my own design process.
A little more about how I approach design would actually be quite a long story. I recommend reading Atmosphere & Intellect, a blog post I wrote a while back to see the manner in which I think. If you hate it, I’ll give you your money back ;).
Other than that, I am mainly concerned with human to interface interaction design and user experience, and how humans engage with interaction of all types. I am very lucky to be able to see many facets as a project develops and adapt as needed. I think that intelligence is just as important as creativity, you should tell at least three or four jokes a day, and never take anything super serious to the point of not having fun.